![]() This is actually killing the game for me. Maybe with full upgrades (which I cant afford) its doable, but right now, a normal fight with random enemies almost kills me, let alone being able to contniue. Just tried another champion, because im actually "stuck" right now and I cant do lower level stuff, all my tanks are rank 5, and its impossible. It feels like they were balanced to be hard first and foremost instead of being a fun challenge like the other tiers.Įdit: I also feel this weird balance reflects in the strange fact that longer dungeons are much more manageable than shorter ones, simply because you can take advantage of camping and camping skills to heal some hp and stress. Trash mobs, like skeletons, hitting you for 25+, full hp crits, 30+ stress damage per hit with no debuffs, fully upgraded gear and skills and you miss 50% of the times, getting surprised countless times with full light. In Champion dungeons all of that seems to be thrown out of the window. You also get a feeling of progression because you notice you're able to dodge more and hit harder and more often as you get better gear and upgrade your skills. You get hit hard by the big enemies and occasionally get hit with a crit while the smaller enemies don't hit as hard or as often. Apprentice and Veteran dungeons are hard but seem fair. For the most part I had no problem with how the game was balanced.
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